![]() |
Matchpoint ScoringA “must” article for matchpoint bridge players.
IntroductionIf you’re accustomed to playing rubber bridge, then matchpoint games will seem like bridge from another planet. The strategy for winning matchpoint games arises from the peculiarities of the scoring, which is different from rubber bridge. You need a good understanding of matchpoint scoring in order to understand strategies around bidding, playing the hand, and defending. The following discussion on matchpoint scoring may seem rather complicated. However, it’s worthwhile reviewing it if you want to improve your results. If you've never played rubber bridge (or any other form of bridge), then ignore the comparisons because it will just be more confusing. Concentrate instead on the basic principles of matchpoint scoring. Scoring Each HandIn rubber bridge, you simply score each hand on the appropriate side of the score sheet, with points awarded above and below the line as appropriate. The results from each hand accumulate towards your final total. Small scores contribute a little; big scores contribute a lot. When the game is over, the pair with the highest total score wins. Simple. In matchpoints, it’s more complicated. There is no “above and below the line”. Each hand is scored by a single number that represents the total trick value and bonuses for that hand. Example 1: Your side bids and makes 2 Example 2: Your side bids and makes 3 NT not vulnerable. Your score is +400. This represents 100 points for making 3 NT (as in rubber bridge), plus 300 points for a nonvulnerable game. Every time you make a game contract at matchpoints, you receive 300 points nonvulnerable and 500 points vulnerable. Slam bonuses work in a similar fashion. The Most Important Scoring Point Of AllIn rubber bridge, all hands are not considered equal. If you get a large plus score on one hand (bidding and making a slam, for example), that large score will make a huge contribution to your final result. A large minus score (going down five doubled and vulnerable) is likewise a huge disaster. Hands with small scores (bidding and making 2 Matchpoint scoring is totally different. Every hand is equally important. You score match points on each hand individually. Therefore, a poor matchpoint score playing 2 Remember, if you play 24 boards in a session of matchpoints, each board will contribute 1/24 of your total score, regardless of what the contract or result was for any given board. After The Game Is OverThe scores that get written on the travelling scoresheet during the game are only the beginning. At the end of the game, the scores for each hand are compared to each other (each hand is compared separately). Your matchpoint score is determined by this comparison, not by the actual scores on the scoresheet. During the comparison, you receive (on each hand) one matchpoint for every pair in your direction that you beat, ½ matchpoint for every pair in your direction that you tie, and 0 matchpoints for every pair in your direction that beats you. Your total matchpoints are added up for all hands, and the winner is the pair that has the most matchpoints. Your goal in a matchpoint game is to get the highest number of matchpoints. That means consistently highest plus scores and consistently lowest minus scores. Sound confusing? Let’s look at an example scoresheet. Example ScoresheetThis is an example of the “travelling scoresheet” that accompanies each board. Let’s assume the game is over. There were eight tables in play, and at the end of the game these were the results for Board 1. Note: This example doesn’t represent a real movement in a matchpoint game (the pair numbers in reality would be different). It’s just to illustrate scoring.
Calculating Matchpoints for N/SLet’s look at how each N/S pair did on this board in terms of matchpoints. Since you receive 1 matchpoint for every N/S pair you beat, the maximum matchpoint score on the above hand is 7 (since there are seven other N/S pairs you can beat). The lowest matchpoint score on a board is always zero (you don’t beat any other N/S pairs). When sitting N/S, you want to get a plus for your side. The higher your plus score, the more matchpoints you win. If you can’t achieve a plus score for your side, then you want E/W to get the lowest plus score possible (since a plus for E/W is a minus for you, and the lower your minus score the better).
Calculating Matchpoints for E/WNow let’s look at how each E/W pair does on this board in terms of matchpoints. When sitting E/W, you want to get a plus for your side. The higher your plus score, the more matchpoints you win. If you can’t achieve a plus score for your side, then you want N/S to get the lowest plus score possible (since a plus for N/S is a minus for you, and the lower your minus score the better). When N/S get a good matchpoint score on a board, the corresponding E/W pair will get a poor score, and vice versa.
Reviewing All ResultsLet’s combine all these tables into one, and see what we can learn.
The following points show more clearly on this combined table:
Just Beat Other ScoresA key factor in matchpoints is that to get a good score, you only have to beat the scores of other pairs in your direction. It doesn’t matter how much you beat them by. Here’s a scoresheet to illustrate the point:
On this hand, everyone played 4 In ConclusionNow that you understand the principles of matchpoint scoring, you can use them to help your bidding, play of the hand, and defence.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||